Investigation on Teachers’ Perception of Augmented Reality as Interactive Media for Science Learning

Ulfa Dwiyanti(1,Mail), Agus Setiabudi(2), Eka Cahya Prima(3) | CountryCountry:


(1) Universitas Pendidikan Indonesia, Indonesia
(2) Universitas Pendidikan Indonesia, Indonesia
(3) Universitas Pendidikan Indonesia, Indonesia

MailCorresponding Author

DOI 10.23960/jpmipa/v22i2.pp245-255
Metrics→
              
Indexing Site→


Download Full Text: PDF

Copyright (c) 2021 Ulfa Dwiyanti, Agus Setiabudi, Eka Cahya Prima


This article aims to find out the teacher's perception of Augmented Reality (AR) as an interactive science learning medium that can stimulate students' curiosity, passion and motivation, especially in the era of Covid-19 learning where learning is limited. This article used qualitative methods with a descriptive approach. The subjects in this study were 10 junior high school teachers with different grade levels in the city of Makassar. The study data was obtained using questionnaires sent via google form links with 20 question items. The results showed that indicator method used of science lessons, media used od science lesson, knowledge of AR media, fesibility AR media as science lesson, got an average score of 70 with excellent categories, 83 with excellent categories, 62 with Good categories, and 80 in excellent categories. So it can be said by applying AR media to Science materials believed to be able to foster the spirit and motivation of students so as to create an effective learning atmosphere.

Keywords: teachers’ perception, augmented reality, covid-19 pandemic.

 

DOI: http://dx.doi.org/10.23960/jpmipa/v22i2.pp245-255


Alhawiti, M. M., & Abdelhamid, Y. (2017). A Personalized e-Learning Framework. Journal of education and e-learning research, 4(1), 15-21.

Aryani, P. R., Akhlis, I., & Subali, B. (2019). Penerapan Model Pembelajaran Inkuiri Terbimbing Berbentuk Augmented Reality pada Peserta Didik untuk Meningkatkan Minat dan Pemahaman Konsep IPA [Application of Guided Inquiry Learning Model in the Form of Augmented Reality in Learners to Increase Interest and Understanding of science Concepts ] UPEJ Unnes Physics Education Journal, 8(2), 90–101.

Azuma, R., Baillot, Y., Behringer, R., Feiner, S., Julier, S., & MacIntyre, B. (2001). Recent advances in augmented reality. IEEE Computer Graphics and Applications, 21(6), 34–47.

Azuma, R. T. (1997). A survey of augmented reality. Presence: Teleoperators and Virtual Environments, 6(4), 355–385.

Delello, J. A. (2014). Insights from pre-service teachers using science-based augmented reality. Journal of Computers in Education, 1(4), 295–311.

Devito, J. A. (2011). Komunikasi Antar Manusia [Communication between People] Tangerang: Karisma Publishing Group.

Fernandez, M. (2017). Augmented virtual reality: How to improve education systems. Higher Learning Research Communications, 7(1).

Frau-Meigs, D. (2006). Media Education. A Kit For Teachers, Parents and Professionals. CI/COM/2006PI/H/3.

Ghavifekr, S., & Rosdy, W. A. W. (2015). Teaching and learning with technology: Effectiveness of ICT integration in schools. International Journal of Research in Education and Science (IJRES), 1(2), 175–191.

Göksu, İ., Sciences, B. A.-P.-S. and B., & 2013, undefined. (2013). Need for mobile learning: technologies and opportunities. Procedia-Social and Behavioral Sciences, 103.

Gómez, Fernando, P., Del Carmen, M., & Malagón, G. (2017). Applying Augmented Reality Technology To Esl Teaching. A Case Study With Undergraduate Students. In Innovación Docente y Uso de Las TIC En Eduación: CD-ROM.

Gürbüz, R., & Gülburnu, M. (2013). Effect of teaching geometry with use Cabri 3D in eighth grade on conceptual learning. Turkish Journal of Computer and Mathematics Education (TURCOMAT), 4(3).

Han, I., & Education, W. S. (2016). The use of a mobile learning management system and academic achievement of online students. Computers & Education, 102, 79–89.

Ibili, E., Resnyansky, D., & Billinghurst, M. (2019). Applying the technology acceptance model to understand maths teachers’ perceptions towards an augmented reality tutoring system. Education and Information Technologies, 24(5).

Ismail, A., Festiana, I., Hartini, T. I., Yusal, Y., & Malik, A. (2019). Enhancing students’ conceptual understanding of electricity using learning media-based augmented reality. Journal of Physics: Conference Series, 1157(3).

Karina, K., Irawan, B., & Hindrasti, N. (2020). Validitas Pengembangan Alat Peraga Gerhana Matahari dan Bulan Sebagai Media Pembelajaran IPA Kelas VII SMP [Validity of The Development of Solar and Lunar Eclipse Props as a Learning Media of grade VII Secondary School of Science ] Soj.Umrah.Ac.Id, 1(2), 390–397.

Kaufmann, H., & Schmalstieg, D. (2002). Mathematics and geometry education with collaborative augmented reality. ACM SIGGRAPH 2002 Conference Abstracts and Applications, SIGGRAPH 2002. Association for Computing Machinery.

Kwasi Ahorsu, D., Lin, C.-Y., Imani, V., Saffari, M., Griffiths, M. D., & Pakpour, A. H. (2020). The Fear of COVID-19 Scale: Development and Initial Validation.

Lee, G. A., Teo, T., Kim, S., & Billinghurst, M. (2017). Mixed reality collaboration through sharing a live panorama. SIGGRAPH Asia 2017 Mobile Graphics and Interactive Applications, SA 2017.

Macariu, C., Iftene, A., & Gîfu, D. (2020). Learn chemistry with augmented reality. Procedia Computer Science, 176, 2133–2142.

Persada Jati, R., & Studi Pendidikan Bahasa Inggris, P. (2019). Investigation Of Secondary Students’ Perception Of Augmented Reality As Learning Media In English As A Foreign Language Context. Jurnal Pendidikan Bahasa Inggris Undiksha, 5(2).

Quintero, E., Salinas, P., & E González-Mendívil. (2015). Augmented reality app for calculus: A proposal for the development of spatial visualization. Procedia Computer Science, 75.

Richey, R. C. (2001). Instructional Design Competencies: Standars. Clearinghouse on Instructional and Technology.

Sinaga, P. (2017). Model Proses Menulis Materi Ajar Sains Model of The Process of [Writing Science Teaching Materials] Bandung: Departemen Pendidikan FPMIPA UPI.

Slameto. (2010). Belajar& faktor-faktor yang mempengaruhuinya. [Learn and the factors that affect it] Jakarta: PT. Rineka Cipta.

Sugiyono. (2010). Metode Penelitian Kuantitatif, Kualitatif & Rnd. [Quantitative, Qualitative & Rnd Research Methods] Bandung: Alfabeta.

Sural, I. (2018). “Augmented Reality Experience: Initial Perceptions of Higher Education Students.” International Journal of Instruction, 11(4).

Syaharuddin, S. (2020). Pembelajaran Masa Pandemi: Dari Konvensional Ke Daring. [Pandemic Time Learning: From Conventional to Online] Pembelajaran Masa Pandemi.

Thiagarajan, S. (1999). (n.d.). Teamwork and teamplay: Games and activities for building and training teams. San Fransisco: Josey-Bass.

Thoha, M. (2014). Perilaku Organisasi : Konsep Dasar dan Aplikasinya [Organizational Behavior: Basic Concepts and Their Applications] Jakarta: Rajawali Pres.

Tian, S., Hu, N., Lou, J., Chen, K., Kang, X., Xiang. (2020). Characteristics of COVID-19 infection in Beijing. Elsevier, 80(4), 401–406.

Yoon, S., Anderson, E., Lin, J., & Elinich, K. (2017). How augmented reality enables conceptual understanding of challenging science content. Educational Technology and Society, 20(1), 156–168.


Refbacks

  • There are currently no refbacks.


Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.