Development of Articulate Storyline-Based Learning Media on Heat and Temperature


(1) Universitas Halu Oleo, Indonesia
(2) Universitas Halu Oleo, Indonesia
(3) Universitas Halu Oleo, Indonesia
(4) Universitas Halu Oleo, Indonesia
(5) Universitas Halu Oleo, Indonesia


Metrics→ |
Indexing Site→ | ![]() |
![]() |
![]() |
![]() |
Copyright (c) 2025 Luh Sukariasih, Muhammad Anas, Diah Putri Rahayu, La Tahang, Suritno Fayanto
This study aims to develop multimedia using articulate storyline software that can be accessed using smartphones or other devices such as computers. The study used a research and development design created using the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). The limited trial sample consisted of 15 Class VII SMP Negeri 1 Meluhu. Data collection techniques using interviews, checklists, and tests. The instruments used are validation sheets, student and teacher response questionnaire sheets, and learning outcomes tests. The results showed: (1) the validity of multimedia using the Aiken index (V) obtained the average value of the validation results of 0.78; (2) the effectiveness by using the n-gain test obtained a value of 0.56 and the percentage value of the effectiveness of 66.67%; (3) the practicality of the multimedia teacher response assessment obtained the practicality percentage of 90% and the practicality percentage of the student response obtained by 86.56%. Therefore, learning media can be used as teaching media based on the analysis results.
Keywords: multimedia, articulate storyline, android.
Agustin, & Zuhdi, U. (2021). Pengembangan Media Pembelajaran Interaktif Menggunakan Articulate Storyline 3 Pada Materi Sifat Dan Perubahan Wujud Benda Untuk Meningkatkan Hasil Belajar Siswa Kelas V SD. Jurnal Penelitian Pendidikan Guru Sekolah Dasar, 9(8), 1–9.
Akbar, T. N. (2016). Pengembangan multimedia interaktif IPA berorientasi guided inquiry pada materi sistem pernapasan manusia kelas V SDN Kebonsari 3 Malang. Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan, 1(6), 1120–1126.
Andrizal, A., & Arif, A. (2017). Pengembangan Media Pembelajaran Interaktif Pada Sistem E-Learning Universitas Negeri Padang. INVOTEK: Jurnal Inovasi Vokasional Dan Teknologi, 17(2), 1–10.
Aulia, A., & Masniladevi, M. (2021). Pengembangan Multimedia Interaktif Berbasis Articulate Storyline 3 untuk Meningkatkan Minat Belajar Peserta Didik pada Pembelajaran Tematik Terpadu di Kelas III SD. Jurnal Pendidikan Tambusai, 5(1), 602–607.
bin Jusoh, J. S., & bin Zakaria, A. B. (2019, December). Self-study Preparation via Articulate Storyline/Rise Improves Students' Motivation. Social Sciences Postgraduate International Seminar (Sspis) 2019 Conference Proceedings, 228.
Dalimunthe, S. W. A. D. A., & Putri, Y. E. (2002). Hubungan Motivasi Belajar Dengan Hasil Belajar Garnish Siswa SMK Pariwisata Imelda Medan. Garnish (Jurnal Pendidikan Tata Boga), 6(1).
Deboer, G. E. (2002). Student-centered teaching in a standards-based world: Finding a sensible balance. Science & Education, 11(4), 405–417.
Donnellan, J. (2021). Articulate Storyline 360. Computer Assisted Language Learning Electronic Journal (CALL-EJ), 22(3), 251–260.
Firdaus, F. M., Azizah, I. N., Pritin, S., Damayanti, O., & Annisa, F. C. (2022). The Development of Articulate Storyline-based Learning Media to Improve 5th Grade Students’ Mathematical Representation Ability. Al Ibtida: Jurnal Pendidikan Guru MI, 9(1), 55–73.
Firdawela, I., & Reinita, R. (2021). Pengembangan Media Pembelajaran Articulate Storyline Menggunakan Model Think Pair Share di Kelas IV Sekolah Dasar. Jurnal PGSD: Jurnal Ilmiah Pendidikan Guru Sekolah Dasar, 14(2), 99–112.
Gunawan, G., Sahidu, H., Harjono, A., & Suranti, N. M. Y. (2017). The effect of project-based learning with virtual media assistance on student's creativity in physics. Jurnal Cakrawala Pendidikan, 36(2), 167–179.
Hanim, Z., Diana, R., Soeoed, R., & Sallu, S. (2020). Interactive Learning Multimedia Development Using Articulate Storyline 2 on Plant Breeding Course in State Vocational School Loa Janan, East Kalimantan, Indonesia. Psychology and Education, 58(1), 5628–5636.
Hidayati, N., Rijanto, T., Widyartono, M., & Fransisca, Y. Pengembangan Media Pembelajaran Interaktif Software Articulate Storyline Untuk Meningkatkan Hasil Belajar Siswa Mata Pelajaran Instalasi Penerangan Listrik SMKN 3 Surabaya. Jurnal Pendidikan Teknik Elektro, 11(1), 128–135.
Hussein, K. Q., & Al-Bayati, M. A. (2014). Mobile Learning: The Effective Role of Multimedia" Analytical Approach via an Oriented Object Strategy." International Journal of Computer Applications, 90(8).
Iqbal, M. M., Saleem, Y., Naseer, K., & Kim, M. (2018). Multimedia-based student-teacher smart interaction framework using multi-agents in eLearning. Multimedia Tools and Applications, 77(4), 5003–5026.
Khalil, M. K., & Elkhider, I. A. (2016). Applying learning theories and instructional design models for effective instruction. Advances in Physiology Education, 40(2), 147–156.
Kurniawan, A. W., & Tangkudung, J. (2017). Development Of Interactive Multimedia Based Gymnastics Floor Techniques Learning Model For Junior High School Students. JIPES-Journal of Indonesian Physical Education and Sport, 3(1), 100–115.
Kurnisar, K., Mariyani, M., Camellia, C., Al Ghifari, M. A., & Meydria, M. (2022). Strengthening Digital Literacy for Citizenship Education Students Through Articulate Storyline-Based Interactive Media. JED (Jurnal Etika Demokrasi), 7(2), 310–318.
Magdalena, I., Fadillah, Y., Maharani, R., Ariq, M., & Kusuma, G. (2022). Pengembangan Media Pembelajaran Articulate Storyline Menggunakan Model Think Pair Share di Kelas IV SDN Karang Tengah 07. ANWARUL, 2(1), 38–53.
Munisah, E. (2019). Model Desain Multimedia Pembelajaran. Edukasi Lingua Sastra, 17(2), 139–150.
Namiroh, S., Sumantri, M. S., & Situmorang, R. (2018). Peran multimedia dalam pembelajaran. Prosiding Seminar dan Diskusi Pendidikan Dasar. http://journal.unj.ac.id/unj/index.php/psdpd/article/view/10161
Nieveen, N. (1999). Prototyping to reach product quality. In J. Akker, R.M. Branch, K. Gustafson, N. Nieveen & Tj. Plomp (Eds.), Design Approaches and Tools in Education and Training. Dordrecht: Kluwer.
Nissa, A. D. A., Toyib, M., Sutarni, S., Akip, E., Kadir, S., & Solikin, A. (2021). Development of Learning Media Using Android-Based Articulate Storyline Software for Teaching Algebra in Junior High School. Journal of Physics: Conference Series, 1720(1), 012011.
Nurmahanani, I., Munir, M., Mulyati, Y., & Sastromiharjo, A. (2021). Social Cognitive Approach through Interactive Multimedia for Early Reading Learning. Dinamika Jurnal Ilmiah Pendidikan Dasar, 13(1), 32–37.
Purnama, S. I. (2014). Pengembangan Media Pembelajaran Interaktif Menggunakan Software Articulate Storyline Pada Mata Pelajaran Teknik Elektronika Dasar Kelas X Tei 1 Di SMK Negeri 2 Probolinggo. Jurnal Pendidikan Teknik Elektro, 3(2).
Putri, F. E., Wijoyo, S. H., & Wardhono, W. S. (2019). Pengaruh Media Pembelajaran Terhadap Minat Belajar dan Motivasi Belajar Yang Akan Berdampak Pada Hasil Belajar Peserta Didik Kelas XI Dalam Pembelajaran Produktif Jurusan Multimedia. Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer, 3(1), 51.
Rasyid, M., Azis, A. A., & Saleh, A. R. (2017). Pengembangan media pembelajaran berbasis multimedia dalam konsep sistem indera pada siswa kelas XI SMA. Jurnal Pendidikan Biologi, 7(2), 69–80.
Rohmah, F. N., & Bukhori, I. (2020). Pengembangan media pembelajaran interaktif mata pelajaran korespondensi berbasis android menggunakan articulate storyline 3. Economic & Education Journal, 2(2), 169–182.
Saputri, D. Y., Rukayah, R., & Indriayu, M. (2019). Transformasi Pembelajaran Melalui Penggunaan Multimedia Interaktif Berbasis Game: Persepsi Guru di Sekolah Dasar. JURNAL PANCAR (Pendidik Anak Cerdas dan Pintar), 2(1).
Septiana, I. G. Y., Wibawa, I. M. C., & Trisna, G. A. P. S. (2022). Interactive Multimedia Based on Articulate Storylines in the Topic of Plant Anatomy and Physiology. International Journal of Elementary Education, 6(2).
Sindu, I. G. P., Santyadiputra, G. S., & Permana, A. A. J. (2020). The effectiveness of the application of Articulate Storyline 3 learning object on student cognitive on Basic Computer System courses. Jurnal Pendidikan Vokasi, 10(3), 290–299.
Sintawati, M., & Indriani, F. (2019, December). Pentingnya technological pedagogical content knowledge (TPACK) guru di era revolusi industri 4.0. Prosiding Seminar Nasional Pagelaran Pendidikan Dasar Nasional (PPDN) 2019, 1(1), 417–422.
Suppan, M., Gartner, B., Golay, E., Stuby, L., White, M., Cottet, P., & Suppan, L. (2020). Teaching adequate prehospital use of personal protective equipment during the COVID-19 pandemic: development of a gamified e-learning module. JMIR Serious Games, 8(2), e20173.
Sundari, P. D., Parno, P., & Kusairi, S. (2017). Efikasi-Diri Siswa Pada Model Siklus Belajar 5E Terintegrasi Peer Instruction. Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan, 2(9), 1270–1276.
Susanti, N., Yennita, Y., & Azhar, A. (2020). Development of contextual based electronic global warming modules using flipbook applications as physics learning media in high schools. Journal of Educational Sciences, 4(3), 541–559.
Syabri, K. I., & Elfizon, E. (2020). Pengembangan Media Pembelajaran Menggunakan Software Articulate Storyline pada Pembelajaran Dasar Listrik Elektronika. Jurnal Pendidikan Teknik Elektro, 1(1), 95–99.
Tatan, Z. M., & Sumiati, T. (2012). Pengaruh Penggunaan Media Belajar Dan Minat Belajar Terhadap Hasil Belajar Matematika. Jurnal Formatif, 1(1), 70–81.
Van Dinther, M., Dochy, F., & Segers, M. (2011). Factors affecting students’ self-efficacy in higher education. Educational Research Review, 6(2), 95–108.
Refbacks
- There are currently no refbacks.

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.