Development of Artificial Intelligence-Based Learning Videos on the Topics of Air Pollution using Lumen App


(1) Universitas Jambi, Indonesia
(2) Universitas Jambi, Indonesia
(3) Universitas Jambi, Indonesia
(4) Universitas Jambi, Indonesia


Metrics→ |
Indexing Site→ | ![]() |
![]() |
![]() |
![]() |
Copyright (c) 2023 Febbry Romundza, Harizon Harizon, Isra Miharti, Novferma Novferma
Abstract: This research is a development research that aims to produce multimedia-based learning media that is valid, effective and practical. This research uses programming (AI) and is combined with the Lumen application. The development model of this research is: ADDIE development, namely analysis, design, development, implementation, evaluation. The subjects of this study were seventh semester students of environmental chemistry courses on air pollution material. There are three data collection techniques carried out in this study, namely validity, obtained through validation by validators; effectiveness, obtained through learning outcomes and student responses to learning media; practicality, obtained from assessment instruments by validators. The results showed that the average value of validity was 86.2%. The effectiveness of the media from student learning outcomes obtained an average of 86.3%. The practicality of the learning video was obtained from the questionnaire assessment of lecturers and students with an average practicality value of 89%.
Keywords: learning video, artificial intelligence, addie model, lumen's app or phrase.
Abstrak: Penelitian ini merupakan penelitian pengembangan bertujuan untuk menghasilkan media pembelajaran berbasis multimedia yang valid, efektif dan praktis. Penelitian ini menggunakan pemrograman (AI) dan dikombinasikan dengan aplikasi Steve Model pengembangan penelitian ini yaitu : pengembangan ADDIE, yaitu analysis, design, development, implementation, evaluation. Subjek penelitian ini adalah mahasiswa semester tujuh mata kuliah kimia lingkungan pada materi polusi udara. Teknik pengumpulan data yang dilakukan pada penelitian ini ada tiga yaitu kevalidan, diperoleh melalui validasi oleh validator; keefektifan, diperoleh melalui hasil belajar dan respon mahasiswa terhadap media pembelajaran; kepraktisan, diperoleh dari instrumen penilaian oleh validator. Hasil penelitian menunjukkan bahwa nilai rata-rata kevalidan yaitu 86,2%. Keefektifan media dari hasil belajar mahasiswa memperoleh rata-rata sebesar 92,3%. Kepraktisan video pembelajaran diperoleh dari penilaiaan angket dosen dan mahasiswa dengan nilai rata-rata kepraktisan 89%.
Kata kunci: video pembelajaran, artificial intelligence, model addie, aplikasi lumen
Ardiansyah, A. A., & Nana, N. (2020). Peran mobile learning sebagai inovasi dalam meningkatkan hasil belajar siswa pada pembelajaran di sekolah. The Role of Mobile Learning as an Innovation in Improving Student Learning Outcomes in School Learning Indonesian Journal Of Educational Research and Review, 3(1), 47. https://doi.org/10.23887/ijerr.v3i1.24245.
Apriliawan, P.A. Parmiti, D.P. (2021). Improving students’ numeracy skill using learing videos. International Journal of Elementary Education. https://doi.org/10.23887/ijee.v5i2.34774
Ashley, K. D. (2017). Artificial intelligence and legal analytics: new tools for law practice the digital age. Cambridge University Press
Astini, N. K. S. (2020). Tantangan dan peluang pemanfaatan teknologi informasi dalam pembelajaran online masa covid-19. Cetta: Jurnal Ilmu Pendidikan, 3(2), 241-255.
Astuti, I. A. D., Dasmo, D., & Sumarni, R. A. (2018). Pengembangan media pembelajaran berbasis android dengan menggunakan aplikasi appypie di smk bina mandiri depok. Jurnal Pengabdian Kepada Masyarakat, Development of Android-Based Learning Media by Using Appypie Application at Bina Mandiri Depok Vocational School. Journal of Community Service 24(2), 695. https://doi.org/10.24114/jpkm.v24i2.10525.
Fachri, A. Z., Ajie, H., & Oktaviani, V. (2021). Pengembangan Video Pembelajaran pada Mata Pelajaran Dasar Desain Grafis Kelas X SMK Negeri 40 Jakarta. Pinter: Jurnal Pendidikan Teknik Informatika Dan Komputer, 5(2), 50-55.
Gallardo-Williams, M., Morsch, L. A., Paye, C., & Seery, M. K. (2020). Student-generated video in chemistry education. Chemistry Education Research and Practice, 21(2), 488-495.
Huda, N., Marzal, J., Frianto, A., Romundza, F., & Fitroh, W. (2021, December). pembuatan video pembelajaran animasi mengunakan animaker untuk mendukung kemampuan literasi teknologi pada guru SMP. In Prosiding Seminar Nasional Pengabdian Kepada Masyarakat (Vol. 2, pp. SNPPM2021P-218).
Huangfu, Q., Li, H., Tang, S., Wang, J., Liu, Q., & Chen, G. (2022). How teacher enthusiasm affects students’ learning of chemistry declarative knowledge in video lectures. Chemistry Education Research and Practice, 23(4), 898-912.
Galloway, K. R., & Bretz, S. L. (2016). Video episodes and action cameras in the undergraduate chemistry laboratory: eliciting student perceptions of meaningful learning. Chemistry Education Research and Practice, 17(1), 139-155.
Aryanata, I. W. Y., Jampel, I. N., & Mahadewi, L. P. P. (2020). Media video pembelajaran teknik dasar bermain bola voli pada pelajaran Penjaskes. Jurnal Penelitian Dan Pengembangan Pendidikan, 4(2), 186-192.
Simatupang, G. M., Romundza, F., Frianto, A., & Putri, D. (2022). Pelatihan pembuatan film animasi menggunakan aplikasi toontastic 3d untuk mendukung minat belajar siswa SMP. Sarwahita, 19(01), 234-250.
Nurhayati, L., Arnyana, I. B. P., & Candiasa, I. M. (2022). The effectiveness of animated videos to improve science process skills and creativity in science learning during COVID-19 pandemic. International journal of health sciences, 942-955.
Ningsih, R. W., Adriani, D., & Miharti, I. (2023). The students’ learning strategies in learning a foreign language through a controlled natural practice with a foreigners. Indonesian Research Journal in Education| IRJE|, 7(1), 148-157.
Novferma, N., Sabil, H., Syafmen, W., Frianto, A., & Romundza, F. (2021, November). Pelatihan pembuatan media pembelajaran berbentuk game edukatif berbasis android bagi guru smpn 7 muaro jambi. In Prosiding Seminar Nasional Pengabdian Masyarakat LPPM UMJ (Vol. 1, No. 1).
Novferma, N., Syafmen, W., Kamid, K., Frianto, A., Romundza, F., & Nuritama, R. (2023, August). Analysis of 4C (Critical, creative, collaborative, communicative) ability of students in the algebraic structure course in the time of Covid-19 pandemic. In AIP Conference Proceedings (Vol. 2811, No. 1). AIP Publishing.
Panje, M., Sihkabuden, S., & Toenlioe, A. J. (2016). Pengembangan video pembelajaran bahasa indonesia teknik membaca puisi. Jurnal Pendidikan: Teori, Penelitian, Dan Pengembangan, 1(8), 1473-1478.
Baskaran, R. K. R., Link, A., Porr, B., & Franke, T. (2023). Classification of chemically modified red blood cells in microflow using machine learning video analysis. Soft Matter.
Suparno, P. (2019). Menyikapi penggunaan artificial intelligence (AI, kecerdasan buatan) dalam Pendidikan Fisika. In Seminar Pendidikan Nasional (pp. 1-12).
Susdarwono, E. T. (2021). Artificial intelligence (ai) drone dalam pertahanan: problem dan kemajuan. Jurnal Ilmiah Intech: Information Technology Journal of UMUS, 3(01), 1-11.
Refbacks
- There are currently no refbacks.

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.