

(1) Universitas Terbuka, Indonesia
(2) Universitas Billfath, Indonesia
(3) Universitas Terbuka, Indonesia


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Copyright (c) 2022 Lusi Rachmiazasi Masduki, Pukky Tetralian Bantining Ngastiti, Dian Ratu Ayu Uswatun Khasanah
The very rapid development of technology in the era of Society 5.0, requires lecturers to package learning that is interesting for students, one of which is with media and learning approaches from abstract material to concrete material. The purpose of this research is to produce e-comic products with a realistic approach. mathematics education in geometry transformation courses that can be used in online tutorials for 4th semester mathematics education study program students at Universitas Terbuka. This research method uses the Dick & Carey development design by including eight steps. Based on the results of student questionnaire responses using e-comic media with a realistic mathematics education approach, namely based on the results of student assessment responses, an average value of 86% was obtained, which means that e-comic media is classified as good as a learning medium. Meanwhile, based on the test of the effectiveness of the use of media on students, it is obtained tcount 3.285 > ttable 2.002 from the two results from the t-test through comparison it can be concluded that H0 is rejected and Ha is accepted, which means that it means that there is a difference in the average learning outcomes between tutor class scores and the class media score. This means that the e-comic media learning outcomes with the RME approach to this transformation geometry material is effectively used for students of mathematics education program at the Universitas Terbuka.
Keywords: research & development, e-comics, realistic mathematics education.